One More Night Threat Tier List
Vote smarter each night so AI growth does not snowball your lobby into a wipe.
Tier list disclaimer
Threat strength depends on player count, aggression, existing board, and route locks. These ranks emphasize public lobby safety for Standard climbs toward Night 20. Sandbox masochists can ignore every warning.
Pair this page with Threats Overview for role tags (door / camera / mask / special) and Upgrades Tier List for counters via shop.
S tier — respect or die
- Myself / Scorched Myself / route bosses — finale exams; see Night 20.
- Fran-type perpetual door pressure — especially brutal on low power presets and Big Lobby.
- Rush + another hard door threat — arrow timing plus a second closer deletes batteries.
- Forced route parasites (locked Jordi / Puppet on alternate endings) — you cannot shop them away.
If two S-tier pressures already exist, do not vote a third “for content” in a learning lobby.
A tier — strong but teachable
- Multi-door animatronic pairs (Bunny/Chicken style splits)
- Camera flashlight enemies that punish slow tablet work
- Vent or office threats that overlap with door rushes
- High AI Pot0s-style vent timers when the team already struggles with back door
A-tier picks are excellent mid-run if your calls are clean. They are wipe fuel if nobody owns cameras.
B tier — good practice votes
- Single-focus door threats with readable tells
- Single camera threats with generous flash windows
- Soft office presence checks that teach mask hygiene
Beginners should live in B-tier for Nights 1–5 while reading Getting Started.
C tier — situational
- Threats that mainly tax attention when nothing else is happening
- Low AI novelty picks that become scary only after many night increments
- Solo-nerfed enemies that feel harder in 4P Standard than the wiki horror stories suggest
D tier — still not free
Even “easy” threats kill AFK players. D-tier means lower priority, not ignorable. A forgotten Ball hit or ignored subtitle still ends the night.
Combination bans for pubs
Avoid stacking:
- Two perpetual door rushers
- Perpetual door + vision denial
- Camera boss practice + brand-new players on doors
- Ending locks + experimental sandbox meme threats
Voting script for Night 1–5
- One readable door threat
- One camera or mask teacher
- Delay chaos picks until shop power exists
- Recheck the board before confirming
Late-game voting
After Night 10, AI caps and aggression make every leftover threat heavier. Remove what you can through upgrades/tarot when the shop allows, and stop adding vanity picks before Night 20.
Related pages
Vote like your coins depend on it — because they do.
Teaching ranks in voice chat
Call ranks with reasons: “A-tier because it needs constant cameras” beats “don’t pick that.” New players learn systems faster when tiers map to tools from Threats Overview.
Prestige picks
Once your group clears TitN regularly, intentionally vote one A-tier threat you used to ban, then review the VOD. Controlled exposure beats accidental chaos.
Patch day rule
On major update days, treat every threat one rank scarier until tells are confirmed. See Patch Notes.
Frequently Asked Questions
Quick answers for One More Night survivors.
Should I always pick easy threats?
Early yes. Later you may need challenge votes for achievements, but pubs should stay readable.
Does Solo change the tier list?
Solo softens some threats. Keep the same respect for anything that hard-locks a resource.
Where do bosses rank?
Finale bosses sit at the top. Prep via Myself and the Night 20 guide.
How often do you update tiers?
After major patches noted on Patch Notes.